This course introduces creative ways to adopt low-cost augmented reality (AR) and virtual reality (VR) course contents.  It is expected that upon completion of the course, participants will be able to describe ways that AR/VR is used in educational settings, identify low-cost tools for using AR/VR in education, and identify and applying existing educational resources using AR/VR.  The course contains three modules, including 1) introduction to AR/VR application in education, 2) low-cost AR/VR tools available for educational purposes, and 3) creation or application of AR/VR educational resources.  In the first module, examples of definitions of AR/VR will be explained.  Examples of educational resources in AR/VR across different disciplines will be introduced.  In the second module, resources on low-cost AR/VR tools and applications will be introduced.  The pros and cons of the tools will be discussed.  In the third and last module, existing educational resources on AR/VR will be shared.  These existing educational resources allow instructors to adopt AR/VR in their classrooms quickly without much time or financial costs. In addition, ways to create new educational resources will also be discussed.  All course activities are asynchronous.  Participants should expect to spend 6 – 8 hours for completing the course.  Participants will be provided with readings and resources relating to the topics and will engage in discussion forums to exchange ideas on how AR/VR technologies can be applied to their classrooms.